Tuesday, 11 May 2010

Storyboard anamatic

darkdays animatic

Storyboard





Shot List

Shot List
1) CU - Characters emotion
2) Low Angle MCU - To start and to introduce characters
3) OVER THE SHOULDER - To show other body
4) POV - Characters perspective
5) ESTABLISHING SHOT - Set the scene
6) ECU - To show belongings in pockets
7) MS- To give a basic idea of what is going on i.e dragging the body
8) CU - Shoe to end
9) LS - Again see situation from far and show how discreet setting is
10) AERIAL SHOT - Modern convention, showing area.
11) MS - To show character walking across.

Script

When we first came up with the idea for our film we wrote a script. We had dialogue with the two characters but in the end we decided that having no dialogue would be better because then the effect of what the character has done is made bigger. Having no talking enhances the atmosphere of what we were trying to achieve.










Our idea for the opening of our feature film.

As a group we eventually landed on the idea of a boy killing another boy and then goes through a trumatic experience after. We were first thinking about a drug dealer killing a boy and then realized we were trying to fit a film into two minutes. we realized our mistake and then decided on the idea of filming the boy who has comitted the murder to convey his feeling about what he has done and to show the audience that.

Researching Audiences

Opening titles research: Tormented

For our opening of our film we did research on films and the film that we decided to look at was Tormented. In this video (at the bottom) you can see the opening titles and we looked at this and decided to fade into our film like this film did but insted of using music and no sound, we used the sound from the woods and didn't use music. We thought that this made the opening more emotional and brings the audience into the film right away because you hear the sound before the video starts.

This is useful because we used the sound from the woods over our titles along with the effects that we put on so the audience are asking themselves questions about where they are, who is it the sound of etc....